

A passive and some items can increase HP however, fighters get +bonus hp as well. All characters now have a base of 1k hp that doesn't progress with lvl or vit (vit increases DR/MDR instead of HP).Complete rebalancing of damage and health in skills and items.rebalancing of AC and AR, now a base attack rating (BAR) progression based off the primary 'Base Class' choice.All 4 stats have been rebalanced and no longer function like they did in original D2.Due to Class System, there are 68 shared skills (on all chars), and 48 unique skills per character based off there racial advanced classes.This includes 4 shared Base Classes, and 8 Advanced Classes (4 shared, 4 unique). Introduce a multi-tier Class System, complete with Sub-Classing.Fully redone skills for all 7 characters.Redone GUI/splash screens (graphics and stuff)įeatures slated for B4 (currently in testing/implementing stages).Class items for all the completed classes.I'll try to update this as I know I haven't been doing that as often as I should over the years and its caused a lot of confusion.Features in current public B3.5 (old and not representative of upcoming versions) And a sampling of what the mod will be when I get B4 out, there are a few factors I haven't exactly decided on for what will be in B4, for instance It may only progress up to A2 (I don't have a lot of monsters in currently). This is basically a list of features that are in the current public version.
